Sonic 3 & Knuckles Zones

Order the zones by their appearance in the game. Place all 14 cards on one timeline, one at a time — three wrong guesses and the run is over.

Sonic 3 & Knuckles Zones
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Order the zones by their appearance in the game. Drag or tap it onto the line
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14
Cards
3
Lives per run
story order
Ordered by
Cards only
Card reveal

How Sonic 3 & Knuckles Zones is played

Every card in this deck carries a hidden value on the same scale — story order — and the run is one long sorting problem. The first card is dealt face up. Each card after it goes into the gap where you think it belongs, and the value only shows once it lands. Get it wrong three times and the run ends with whatever you had placed.

This deck can also be shuffled together with any other deck measured in story order — tick several on the deck tree to build one longer timeline out of them.

What's in the deck

14 of the 14 cards you could be dealt. The values stay hidden until you place them.

  • Angel Island Zone The lush tropical island set ablaze by Dr. Eggman
  • Hydrocity Zone The ancient, flooded underground ruins
  • Marble Garden Zone The crumbling ancient city built into a valley
  • Carnival Night Zone The bright, circus-themed amusement park with tricky barrels
  • IceCap Zone The snowy mountain where Sonic starts on a snowboard
  • Launch Base Zone The heavily fortified shipyard where the Death Egg is being rebuilt
  • Mushroom Hill Zone The giant forest filled with bouncy fungi and seasonal shifts
  • Flying Battery Zone Eggman's airborne battleship loaded with hazards
  • Sandopolis Zone The desert ruins plagued by rising sand and ghosts
  • Lava Reef Zone The subterranean volcanic cavern with cooling magma
  • Hidden Palace Zone The ancient shrine housing the Master Emerald and Knuckles' fight
  • Sky Sanctuary Zone The floating ruins where Sonic battles Mecha Sonic
  • Death Egg Zone Eggman's massive, orbit-bound space station
  • The Doomsday Zone The final space chase for Super Sonic to recover the Master Emerald