Levels & Worlds Timeline Games
Order the levels, worlds and zones of a game the way you play through them.










What's in the game levels and worlds collection
Instead of dates, these fourteen decks run on progression: the order you reach stages, zones, chapters and bosses as you play. Classic platformers lead the way, with Super Mario 64 courses, Super Mario Odyssey kingdoms, three Sonic zone decks, Crash Bandicoot's thirty levels and Banjo-Kazooie's worlds. Half-Life and Half-Life 2 cover shooter chapters, Celeste and Geometry Dash bring tougher modern climbs, and Terraria sorts its bosses by intended progression. Two Plants vs. Zombies decks track the plants and zombies Adventure Mode hands you. Place each card in turn; a miss costs a life.
This is a collection for people who have actually played these games, ideally more than once. Short decks like Sonic 2, Celeste or Banjo-Kazooie make a good warm-up, and the Plants vs. Zombies plant deck, at forty cards, is the long haul. The middle is where it gets hard: openings and finales stick in memory, but mid-game levels blur, and games with hub worlds or flexible unlocks leave room to remember your own route rather than the official one.