Put these Ozark moments in the order they happen in the story. Flashbacks go where they fall in the timeline, not where they air. You place all 62 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Ozark, and the goal is to put them in the order they happen in the story, which is not always the order the show airs them. The season where each moment is shown is printed under the card, with a · flashback tag on anything shown out of sequence. One event sits on the line at the start. Slot each new card before, after or between the ones already down. A correct call reveals its place; a wrong one still moves the card to the right spot, minus one of your three lives.
Ozark packs a lot of killing into a few seasons, and many of the deaths sound alike, so read each card for who is pulling the trigger and why. The flashback cards are the ones to watch, since the season printed on them is not where they fall in the timeline. The final season is the longest and arrived in two parts, which makes its moments easy to scramble. Keep track of who the Byrdes answer to at each point and which Langmores are still around.
Here are 28 of the 62 cards you might be dealt, with 34 more in the deck. Their values stay hidden until you place them.