Put these Better Call Saul moments in the order they happen in the story. Flashbacks and Gene's Omaha scenes go where they fall in the timeline, not where they air. You place all 64 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Better Call Saul, and the goal is to put them in the order they happen in the story rather than the order they air. The season where each moment is shown is printed beneath the card, and anything shown out of sequence is tagged · flashback or · flash-forward. One event starts on the line, and you slot each new card before, after or between the ones already placed. A right call reveals its spot; a wrong one still moves the card there, minus one of your three lives.
This show jumps around in time more than most. Gene's black-and-white Omaha scenes come after everything Jimmy and Saul do in Albuquerque, so they belong at the far end of the line even when an early season shows them, and the glimpses of Saul during the Breaking Bad years sit between the two. The season label can mislead on those cards. For the main story, tracking the state of Jimmy's law license, and of his brother, is a useful anchor.
Here are 28 of the 64 cards you might be dealt, with 36 more in the deck. Their values stay hidden until you place them.





























