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Sci-fi & fantasy novels

Order by year of first publication. You get one card and a line of cards already in place — slot it where it belongs. Three wrong guesses and the run is over.

51
Cards
3
Lives per run
release years and dates
Ordered by
Cards only
Card reveal

How Sci-fi & fantasy novels is played

Every card in this deck carries a hidden value on the same scale — release years and dates — and the run is one long sorting problem. The first card is dealt face up. Each card after it goes into the gap where you think it belongs, and the value only shows once it lands. Get it wrong three times and the run ends with whatever you had placed.

This deck can also be shuffled together with any other deck measured in release years and dates — tick several on the deck tree to build one longer timeline out of them.

What's in the deck

28 of the 51 cards you could be dealt, plus 23 more. The values stay hidden until you place them.

  • Twenty Thousand Leagues Under the Seas Jules Verne
  • The Time Machine H. G. Wells
  • A Princess of Mars Edgar Rice Burroughs
  • Brave New World Aldous Huxley
  • I, Robot Isaac Asimov
  • Foundation Isaac Asimov
  • The Day of the Triffids John Wyndham
  • Fahrenheit 451 Ray Bradbury
  • A Canticle for Leibowitz Walter M. Miller Jr.
  • Solaris Stanisław Lem
  • Dune Frank Herbert
  • Stand on Zanzibar John Brunner
  • The Left Hand of Darkness Ursula K. Le Guin
  • Rendezvous with Rama Arthur C. Clarke
  • The Forever War Joe Haldeman
  • The Hitchhiker's Guide to the Galaxy Douglas Adams
  • Ender's Game Orson Scott Card
  • Hyperion Dan Simmons
  • Snow Crash Neal Stephenson
  • A Game of Thrones George R. R. Martin
  • American Gods Neil Gaiman
  • The Name of the Wind Patrick Rothfuss
  • The Three-Body Problem Liu Cixin
  • The Windup Girl Paolo Bacigalupi
  • Ready Player One Ernest Cline
  • Ancillary Justice Ann Leckie
  • Children of Time Adrian Tchaikovsky
  • Piranesi Susanna Clarke

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