Order by year of first publication. You place all 44 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a children's or young adult book, with the author printed under the title, and you place them by year of first publication. One book starts on the timeline with its year showing. Each new card goes into a gap among the books already down. A hit uncovers the year; if you're wrong, the book moves to its true spot and costs you one of three lives.
The shelf runs from classic fantasy adventures and picture books through boarding-school magic, dystopian trilogies and the graphic novels and contemporary YA of recent years. The author helps when you know their career, and some writers appear more than once. Books that became films much later, or that every generation seems to read at school, are easy to misplace.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 29 times. An average run places 5.2 cards, and 64% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 44 cards you might be dealt, with 16 more in the deck. Their values stay hidden until you place them.



































