Order by the year it happened. You place all 38 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Earthquakes, eruptions, storms, floods, famines and fires fill this deck, each card naming the country or region where it struck. You're putting them in order of the year each one happened. One disaster starts on the line with its year shown. For each new card, choose a gap among the disasters already placed. The right gap shows you the year; an incorrect one still sends it to the right spot but costs one of your three lives.
A few cards reach back to the age of sail and early industry, but the deck is weighted heavily toward living memory. Recent disasters are packed tightly, so small differences decide the run. Places repeat too: the same quake-prone countries and storm coasts turn up in very different eras. Recognizing a disaster's name is one thing; remembering whether you saw it on the news or read about it in a history book is another.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 37 times. An average run places 2.9 cards, and 49% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 38 cards you might be dealt, with 10 more in the deck. Their values stay hidden until you place them.