Order by the year each country became independent. You place all 69 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Countries are the cards here, and the job is to order them by the year each became independent. Under each name you'll see where it broke away from, such as from Britain or from Spain, or a note like unification. The line opens with one nation already placed and its year showing. Choose a gap for each new country. Get the spot right and the year turns up; a wrong one still puts the country where it belongs, but you lose one of your three lives.
The deck runs from the age of revolutions through the breakup of great empires and on to some of the world's newest states. The middle gets very crowded as colonies went their own way in quick waves, and neighbors often split off close together. The former ruler printed on each card helps less than you'd think, because the same empires let go of territories over a very long stretch. Unifications are worth a second thought, since they don't follow the same pattern.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 118 times. An average run places 6.7 cards, and 69% of all placements land in the right spot. Only one run has ever placed every card.
The cards players get wrong most often:
The safest card is United States, placed right every time it has come up.
Here are 28 of the 69 cards you might be dealt, with 41 more in the deck. Their values stay hidden until you place them.