Marvel story order
Order the events by when they happen in the story, earliest first. You get one card and a line of cards already in place — slot it where it belongs. Three wrong guesses and the run is over.
Order the events by when they happen in the story, earliest first. You get one card and a line of cards already in place — slot it where it belongs. Three wrong guesses and the run is over.
Every card in this deck carries a hidden value on the same scale — story order — and the run is one long sorting problem. The first card is dealt face up. Each card after it goes into the gap where you think it belongs, and the value only shows once it lands. Get it wrong three times and the run ends with whatever you had placed.
This deck can also be shuffled together with any other deck measured in story order — tick several on the deck tree to build one longer timeline out of them.
28 of the 72 cards you could be dealt, plus 44 more. The values stay hidden until you place them.