Put these Good Place moments in the order they happen in the story, from the pilot to the finale. You place all 58 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from The Good Place, and you are rebuilding the order they happen in the story, from Eleanor's arrival in the afterlife to the finale. The season is printed beneath each card. One moment begins on the line. Slot each new card before, after or between the moments already placed. A good call reveals its spot; a wrong guess slides the card into its correct position and costs one of your three lives.
This show is heavily serialized, so nearly every episode is represented, and four short seasons hold a lot of cards each. Twists reset the board more than once: memories are wiped, neighborhoods are rebooted and the setting jumps between the afterlife and Earth, so similar-sounding scenes can sit far apart. Track what each character knows at that point. Every card follows the story as the characters live it, so a scene back on Earth goes where it falls in their journey.
Here are 28 of the 58 cards you might be dealt, with 30 more in the deck. Their values stay hidden until you place them.





























