Order by the year each wrestling promotion was founded. You place all 28 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a wrestling company, with its home country printed underneath, and they go in order of the year each was founded. You begin with one promotion already on the line and its founding year shown. Drop the next card into whichever gap seems right. Get it and the year is revealed; miss it and the company slides into its true place while you lose one of three lives. Ten correct placements in a row earn back a lost life, though you can never hold more than three.
The list takes in the old American territories, lucha libre in Mexico, puroresu in Japan, the big national companies and a long tail of independents. The country printed on each card narrows things less than you'd hope, since every scene had more than one boom. Small cult promotions are the tricky ones, because a following built online can make an older company feel brand new.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 28 cards you might be dealt. Their values stay hidden until you place them.