Order by architectural height, shortest first. You place all 72 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Skyscrapers from around the world are the cards, each with its city printed beneath, and you're ranking them by architectural height in meters, shortest first. One tower starts on the line with its height showing. Decide for each new card whether it stands above or below the buildings already placed. If you're right, the height appears; if you're wrong, it still moves to its true place and you lose one of three lives.
Early classic towers and sleek European headquarters share the line with the supertall giants of recent years. The middle of the deck is very crowded, with many towers at nearly identical heights. Architectural height counts spires but not antennas, so a famous mast won't help a building's case. The city is a better hint about when a tower went up than how tall it is, and a newer tower in an older city can surprise you.
This deck has been played 14 times. An average run places 3.6 cards, and 55% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 72 cards you might be dealt, with 44 more in the deck. Their values stay hidden until you place them.