Order these candies by the year each was introduced. You place all 29 cards on one timeline, one at a time. Three wrong guesses ends the run.
Candy bars, chews, mints and gummies fill this deck, each card carrying a short description of the treat. The goal is to order them by the year each was introduced. You begin with one candy on the line and its year visible. Choose a gap for each new card among those already placed. Nail the gap and the year is revealed; if not, it still lands in its true spot and you lose one of your three lives.
Classic chocolate bars dominate, with a few European favorites among the American ones. Candies that have been around your whole life are usually much older than you think, and the busiest stretch is the golden age of the candy bar, when makers launched new bars almost every year. The maker named in a description can help, if you know when that company got going.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 19 times. An average run places 2.3 cards, and 44% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 29 cards you might be dealt, with 1 more in the deck. Their values stay hidden until you place them.