Avatar: The Last Airbender episodes

Famous Avatar: The Last Airbender episodes. Order by the date each first aired. You place all 29 cards on one timeline, one at a time. Three wrong guesses ends the run.

Avatar: The Last Airbender episodes
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Famous Avatar: The Last Airbender episodes. Order by the date each first aired. Drag or tap it onto the line
Avatar: The Last Airbender
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Avatar: The Last Airbender
29
Cards
3
Lives per run
exact air dates
Ordered by
Cards only
Card reveal

How to play the Avatar: The Last Airbender episode timeline

Every card is a key episode of Avatar: The Last Airbender, with a one-line hint printed below the title, and you put them in the order they first aired. You start with one episode on the timeline, air date showing. Each new card asks where it fits in the journey so far, so drop it into a gap among the episodes already placed. A good call reveals the date; a bad one still places the episode correctly but costs one of your three lives.

The show tells one continuous story, so this deck rewards anyone who remembers where the heroes were and who was traveling with them. The hints often mention a place, a teacher or a rival, which can anchor a card to a stretch of the journey. Side stories are the hard part: quiet episodes about a single character could sit almost anywhere, and they're easy to misplace.

Want a longer game? On the deck tree you can tick this deck alongside any other one measured in exact air dates, and they shuffle into a single timeline together.

How players are doing

This deck has been played 34 times. An average run places 12.9 cards, and 82% of all placements land in the right spot. 18% of runs place every card.

The cards players get wrong most often:

  • The Avatar and the Fire Lord missed 76% of the time, usually by a single place
  • The Puppetmaster missed 38% of the time, usually by a single place
  • The Library missed 36% of the time, usually by a single place

The safest card is Sozin's Comet, Part 4: Avatar Aang, placed right every time it has come up.

What's in the deck

Here are 28 of the 29 cards you might be dealt, with 1 more in the deck. Their values stay hidden until you place them.

  • The Boy in the Iceberg Katara and Sokka find Aang
  • The Southern Air Temple Aang learns his people are gone
  • The Storm Aang's and Zuko's backstories revealed
  • The Blue Spirit A masked Zuko rescues Aang
  • The Waterbending Master Pakku refuses to teach Katara
  • The Siege of the North, Part 2 Aang merges with the Ocean Spirit
  • The Avatar State Azula's lightning opens Book Two
  • The Cave of Two Lovers The Secret Tunnel song
  • The Blind Bandit Toph Beifong's earthbending debut
  • Zuko Alone Zuko's lonely western he can't win
  • The Chase Sleepless flight from Azula's drill tank
  • The Library Wan Shi Tong's sinking spirit library
  • City of Walls and Secrets There is no war in Ba Sing Se
  • The Tales of Ba Sing Se Iroh's tale honoring Leaves from the Vine
  • Appa's Lost Days Appa's award-winning solo journey
  • Lake Laogai Jet's fate under the lake
  • The Crossroads of Destiny Zuko's betrayal beneath Ba Sing Se
  • The Awakening Aang wakes aboard a Fire Navy ship
  • The Headband Aang throws a Fire Nation dance party
  • The Avatar and the Fire Lord Roku and Sozin's shared history
  • The Puppetmaster Hama teaches Katara bloodbending
  • Nightmares and Daydreams Aang's sleepless pre-invasion visions
  • The Day of Black Sun, Part 2: The Eclipse Zuko confronts his father
  • The Western Air Temple Zuko asks to join Team Avatar
  • The Firebending Masters Dancing with the dragons
  • The Boiling Rock, Part 1 Sokka's prison-break gamble begins
  • The Southern Raiders Katara faces her mother's killer
  • The Ember Island Players The play mocking the whole series

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