Put these Arrested Development moments in the order they happen in the story, from season 1 to season 5. Flashbacks go where they fall in the timeline, not where they air. You place all 68 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Arrested Development, and the goal is to rebuild the order they happen in the story, from George Sr.'s arrest on the yacht to the hunt for Lucille Austero's killer. A scene the show tells out of order is marked Flashback. One card starts on the line. Slot each new card before, after or between the ones already down. A good call reveals its place; a bad one still moves the card to its proper spot, but costs one of your three lives.
Track where George Sr. is hiding, because he moves from prison to Mexico to the attic and back to a cell, and that alone sorts a lot of cards. Buster's hand is another clock: once the seal strikes, every later Buster card has a hook or a prosthetic. Ask who is running the company, who Michael is dating, whether Gob knows about Steve Holt, and whether Lindsay is still with Tobias. The later cards jump years ahead to Cinco de Cuatro and the trial that follows.
Here are 28 of the 68 cards you might be dealt, with 40 more in the deck. Their values stay hidden until you place them.





























