Put these Arrow moments in the order they happen in the story. Flashbacks go where they fall in the timeline, not where they air. You place all 68 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Arrow, and the goal is to put them in the order they happen in Oliver Queen's story, not the order they air. The season each moment comes from is printed under its name, and a scene the show tells out of sequence carries a · flashback tag. One event sits on the line from the start. Slot every new card before, after or between the moments already down. A good call reveals where it belongs; a bad one still moves it to its proper spot, but costs one of your three lives.
The biggest trap is the island. For five seasons the show cut back to the years Oliver spent away, and those tagged cards belong before he ever comes home to Starling City, whichever season aired them. They also run in their own order, from the shipwreck through Lian Yu, Hong Kong and Russia, so the season label is your best guide there. After that the present day runs straight ahead, though crossovers, a multiverse and a few resurrections can make the closing seasons feel tangled.
Here are 28 of the 68 cards you might be dealt, with 40 more in the deck. Their values stay hidden until you place them.