Put these Boardwalk Empire moments in the order they happen in the story. Flashbacks go where they fall in the timeline, not where they air. You place all 64 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Boardwalk Empire, and the goal is to put them in the order they happen in the story, not the order they air. The season each moment comes from is printed under its name, and a card shown out of sequence carries a · flashback tag. One event sits on the line from the start. Slot each new card before, after or between the moments already down. A good call reveals where it belongs; a bad one still moves it to its proper spot, but costs one of your three lives.
The main story runs from the first night of Prohibition in 1920 to 1931, and the season label tracks it closely. The tagged cards are the traps: the final season keeps cutting back to Nucky's boyhood and his years as a young deputy, and an earlier season looks back at Jimmy before the war. Those belong at the very front of the line, long before the pilot. Within the main story, keeping track of who is alive, who runs Atlantic City and which rival Nucky is fighting will settle most close calls.
Here are 28 of the 64 cards you might be dealt, with 36 more in the deck. Their values stay hidden until you place them.





























