Put these Homeland moments in the order they happen in the story. Flashbacks go where they fall in the timeline, not where they air. You place all 62 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Homeland, and the goal is to put them in the order they happen in the story, not the order they air. The season each moment comes from is printed under its name, and a card shown out of sequence carries a · flashback tag. One event sits on the line from the start. Slot each new card before, after or between the moments already down. A good call reveals where it belongs; a bad one still moves it to its proper spot, but costs one of your three lives.
Most of Homeland runs straight ahead, one season and one crisis at a time, so the season label is a strong guide. The tagged cards are the traps: they reach back years before Brody ever came home, and they belong at the front of the line whatever season shows them. Beyond that, the show moves Carrie from Langley to Islamabad, Berlin, New York and Moscow, and keeps changing who she can trust. Tracking where she is posted, who runs the CIA and which president is in office will settle most close calls.
Here are 28 of the 62 cards you might be dealt, with 34 more in the deck. Their values stay hidden until you place them.