Put these House moments in the order they happen in the story, from season 1 to season 8. Flashbacks go where they fall in the timeline, not where they air. You place all 60 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from House, and the aim is to put them back in the order they happen in the story, from the tapeworm in the pilot to the motorcycles in the final scene. Nothing under a card tells you its season, but the one scene from House's past is marked Flashback. One card starts on the line. Place each new card before, after or between the ones already down. A right call reveals its place; a wrong one still moves it to the correct spot, but costs one of your three lives.
Most of House is a weekly puzzle, so this deck sticks to the long arcs: bosses, enemies, romances and the team turning over. The fastest way to place a card is to ask who works for House at that point, from Foreman, Chase and Cameron to the fellowship hopefuls and the later hires. Then ask whether Wilson is living with him, speaking to him or dying. The flashback card comes from years before the pilot, when his leg was ruined.
Here are 28 of the 60 cards you might be dealt, with 32 more in the deck. Their values stay hidden until you place them.











