Put these Jujutsu Kaisen moments in the order they happen in the story, covering the Jujutsu Kaisen 0 film and Seasons 1 to 3, following the story's own timeline. Flashbacks go where they fall in the timeline, not where they air. You place all 65 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from Jujutsu Kaisen, and the goal is to rebuild the order they happen in the story, from Gojo and Geto's student days through the Jujutsu Kaisen 0 film to the Culling Game. A scene the show tells out of order is marked Flashback, and it belongs where it falls in the timeline, years before Yuji ever meets Sukuna. One card starts on the line. Slot each new card before, after or between the ones already down. A good call reveals its place; a bad one still moves the card to its proper spot, but costs one of your three lives.
The trickiest name on the cards is Geto. The real Geto is a student, then a curse user, and someone else walks around in his body after he dies, so ask which Geto a card means. Keep track of who is alive: Junpei, Nanami and others fall along the way. Watch Yuta too, who goes from a frightened new student to the sorcerer sent to kill Yuji. Gojo's status helps as well, since everything changes once he is no longer around to protect anyone.
Here are 28 of the 65 cards you might be dealt, with 37 more in the deck. Their values stay hidden until you place them.





























