Jujutsu Kaisen plot events

Put these Jujutsu Kaisen moments in the order they happen in the story, covering the Jujutsu Kaisen 0 film and Seasons 1 to 3, following the story's own timeline. Flashbacks go where they fall in the timeline, not where they air. You place all 65 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.

Jujutsu Kaisen plot events
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In a row0
Put these Jujutsu Kaisen moments in the order they happen in the story, covering the Jujutsu Kaisen 0 film and Seasons 1 to 3, following the story's own timeline. Flashbacks go where they fall in the timeline, not where they air. Drag or tap it onto the line
Jujutsu Kaisen
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Jujutsu Kaisen
65
Cards
3
Lives per run
sequence
Ordered by
Cards only
Card reveal

How to play the Jujutsu Kaisen plot order game

Each card is a moment from Jujutsu Kaisen, and the goal is to rebuild the order they happen in the story, from Gojo and Geto's student days through the Jujutsu Kaisen 0 film to the Culling Game. A scene the show tells out of order is marked Flashback, and it belongs where it falls in the timeline, years before Yuji ever meets Sukuna. One card starts on the line. Slot each new card before, after or between the ones already down. A good call reveals its place; a bad one still moves the card to its proper spot, but costs one of your three lives.

The trickiest name on the cards is Geto. The real Geto is a student, then a curse user, and someone else walks around in his body after he dies, so ask which Geto a card means. Keep track of who is alive: Junpei, Nanami and others fall along the way. Watch Yuta too, who goes from a frightened new student to the sorcerer sent to kill Yuji. Gojo's status helps as well, since everything changes once he is no longer around to protect anyone.

What's in the deck

Here are 28 of the 65 cards you might be dealt, with 37 more in the deck. Their values stay hidden until you place them.

  • Gojo and Geto rescue Utahime and Mei Mei from a cursed house Flashback
  • Gojo, Geto and Riko spend days sightseeing in Okinawa Flashback
  • Gojo awakens his Reverse Cursed Technique and kills Toji Flashback
  • Geto massacres a village and defects from Jujutsu High Flashback
  • Yuta summons Rika to save Maki from a curse on a mission
  • Yuta pledges himself to Rika and overpowers Geto at Jujutsu High
  • Yuji's grandfather dies urging him to help people
  • Nobara Kugisaki joins Yuji and Megumi at Jujutsu High
  • Yuji revives after a pact with Sukuna he can't remember
  • Aoi Todo asks Megumi what type of woman he likes, then beats him
  • Mahito transfigures Junpei in front of Yuji
  • Yuji shocks his classmates by turning up alive for the Kyoto exchange
  • Maki catches Mai's cursed bullet barehanded
  • Gojo swaps the exchange's individual battles for a baseball game
  • Sukuna takes over Yuji to swallow the finger Megumi found
  • Mahito kills Kokichi Muta
  • The Prison Realm seals Gojo as a man in Geto's body greets him
  • Yuji shouts across Shibuya that Gojo has been sealed
  • Choso stops attacking Yuji, struck by memories of being his brother
  • Sukuna burns Jogo to death in a duel
  • Sukuna's Malevolent Shrine levels Shibuya to destroy Mahoraga
  • Mahito's touch blows apart the side of Nobara's face
  • The impostor in Geto's body absorbs the beaten Mahito
  • The impostor awakens dormant sorcerers across Japan and unleashes curses
  • Naoya Zen'in comes to Tokyo to kill Yuji and lure Megumi out
  • Tengen names Kenjaku as the sorcerer behind the Culling Game
  • Hakari agrees to help after Yuji takes his punches
  • Higuruma adds a point-transfer rule and gives Yuji a point

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