Put these Handmaid's Tale moments in the order they happen in the story, from season 1 to season 6. Flashbacks go where they fall in the timeline, not where they air. You place all 67 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from The Handmaid's Tale, and the goal is to rebuild the order they happen in the story, from June's life before Gilead to the fight for Boston. Scenes the show tells as memories are marked Flashback. One card starts on the line. Slot each new card before, after or between the ones already down. A good call reveals its place; a bad one still moves the card to its proper spot, but costs one of your three lives.
The flashback cards are the big trap. The show drips out June's old life across several seasons, so a memory that aired late can belong near the very start, and all of it sits before the main story. After that, track where June is: inside the Waterford house, on the run, in Canada or back across the border. Deaths and escapes pile up fast, and the later seasons move between Gilead, Toronto and no man's land, so ask who is still alive and who is free.
Here are 28 of the 67 cards you might be dealt, with 39 more in the deck. Their values stay hidden until you place them.





























