The Legend of Korra plot events

Put these Legend of Korra moments in the order they happen in the story, from Book 1 to Book 4. Flashbacks go where they fall in the timeline, not where they air. You place all 67 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.

The Legend of Korra plot events
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Put these Legend of Korra moments in the order they happen in the story, from Book 1 to Book 4. Flashbacks go where they fall in the timeline, not where they air. Drag or tap it onto the line
The Legend of Korra
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The Legend of Korra
67
Cards
3
Lives per run
sequence
Ordered by
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How to play The Legend of Korra plot order game

Each card is a moment from The Legend of Korra, and the goal is to rebuild the order they happen in the story, from Korra's dash to Republic City through all four Books. The Book a moment comes from, Air, Spirits, Change or Balance, is printed under each card, and a scene the show tells as a flashback carries a · flashback tag. One card starts on the line. Slot each new card before, after or between the ones already down. A good call reveals its place; a bad one still moves the card to its proper spot, but costs one of your three lives.

The Book label does a lot of work, since each Book has its own villain and a fresh set of problems, but inside a Book the order is up to you. Flashback cards are the trap. Some of them reach back ten thousand years and some only a few decades, and they all belong where they fall in the timeline, not in the Book that aired them. Keep track of where Korra is on the map, who is on her side, and what has just happened to her bending.

What's in the deck

Here are 28 of the 67 cards you might be dealt, with 39 more in the deck. Their values stay hidden until you place them.

  • Wan is banished from his city for stealing food with fire Book 2: Spirits · flashback
  • Wan merges with Raava to become the Avatar Book 2: Spirits · flashback
  • Avatar Aang takes away the mobster Yakone's bloodbending Book 1: Air · flashback
  • Korra joins Mako and Bolin on the Fire Ferrets Book 1: Air
  • Equalists ambush Korra after she challenges Amon Book 1: Air
  • Amon takes the Wolfbats' bending in the pro-bending arena Book 1: Air
  • Amon takes away Tarrlok's bending Book 1: Air
  • Equalist mines and planes cripple General Iroh's fleet Book 1: Air
  • Tarrlok blows up the boat carrying him and Amon Book 1: Air
  • Unalaq calms a dark spirit at the southern festival Book 2: Spirits
  • Korra breaks Tonraq out after his rigged trial Book 2: Spirits
  • Asami sells control of Future Industries to Varrick Book 2: Spirits
  • Uncle Iroh helps a childlike Korra in the Spirit World Book 2: Spirits
  • Bumi single-handedly frees the captured attackers Book 2: Spirits
  • Unalaq merges with Vaatu to become the Dark Avatar Book 2: Spirits
  • Korra purifies Unavaatu, ending Unalaq Book 2: Spirits
  • Kai joins the new Air Nation Book 3: Change
  • The Red Lotus frees P'Li from her icy prison Book 3: Change
  • Jinora and Kai save baby sky bison from poachers Book 3: Change
  • Zaheer throws Aiwei into the Fog of Lost Souls Book 3: Change
  • The Red Lotus overpowers Tenzin at the Northern Air Temple Book 3: Change
  • The new airbenders pull Zaheer from the sky with a vortex Book 3: Change
  • Korra lets her family think she has left for Republic City Book 4: Balance · flashback
  • Kuvira proclaims the Earth Empire instead of crowning Wu Book 4: Balance
  • Asami visits her father Hiroshi in prison Book 4: Balance
  • Korra rescues Prince Wu from a train Book 4: Balance
  • Kuvira fires her mecha's cannon at Baatar Jr. Book 4: Balance
  • Korra opens a new spirit portal in Republic City Book 4: Balance

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