Put these Legend of Korra moments in the order they happen in the story, from Book 1 to Book 4. Flashbacks go where they fall in the timeline, not where they air. You place all 67 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a moment from The Legend of Korra, and the goal is to rebuild the order they happen in the story, from Korra's dash to Republic City through all four Books. The Book a moment comes from, Air, Spirits, Change or Balance, is printed under each card, and a scene the show tells as a flashback carries a · flashback tag. One card starts on the line. Slot each new card before, after or between the ones already down. A good call reveals its place; a bad one still moves the card to its proper spot, but costs one of your three lives.
The Book label does a lot of work, since each Book has its own villain and a fresh set of problems, but inside a Book the order is up to you. Flashback cards are the trap. Some of them reach back ten thousand years and some only a few decades, and they all belong where they fall in the timeline, not in the Book that aired them. Keep track of where Korra is on the map, who is on her side, and what has just happened to her bending.
Here are 28 of the 67 cards you might be dealt, with 39 more in the deck. Their values stay hidden until you place them.





























