Sherlock Holmes stories

Order these Sherlock Holmes stories by the year each was published. You place all 32 cards on one timeline, one at a time. Three wrong guesses ends the run.

Sherlock Holmes stories
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Order these Sherlock Holmes stories by the year each was published. Drag or tap it onto the line
Sherlock Holmes
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Sherlock Holmes
32
Cards
3
Lives per run
release years and dates
Ordered by
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Card reveal

How to play the Sherlock Holmes stories timeline

Each card is a Sherlock Holmes novel or short story, with a one-line hint at the case printed below the title, and you order them by the year each was published. One story starts on the timeline with its year showing. Every new card goes into a gap before, between or after the stories already placed. A placement that holds reveals the year; a wrong call sends the story to its real place and costs one of three lives.

The cards span Holmes's whole run in print, including the long break after his creator tried to be done with him. The hints are useful: think about which characters have appeared, whether Holmes has already been away, and where Watson's life stands. Many stories came out in quick magazine runs, so plenty of them share a year.

Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.

What's in the deck

Here are 28 of the 32 cards you might be dealt, with 4 more in the deck. Their values stay hidden until you place them.

  • A Study in Scarlet Holmes and Watson meet
  • The Sign of the Four The Agra treasure mystery
  • A Scandal in Bohemia Introducing Irene Adler
  • The Red-Headed League A curious clerical job
  • A Case of Identity The vanishing fiance
  • The Boscombe Valley Mystery A death by the pool
  • The Five Orange Pips A deadly secret society
  • The Adventure of the Blue Carbuncle A gem inside a goose
  • The Adventure of the Speckled Band A swamp adder killer
  • The Adventure of the Beryl Coronet A pawned royal jewel
  • The Adventure of the Copper Beeches A suspicious governess post
  • Silver Blaze A missing racehorse
  • The Musgrave Ritual An old family riddle
  • The Gloria Scott Holmes's first case
  • The Naval Treaty A stolen state document
  • The Final Problem Moriarty at Reichenbach Falls
  • The Hound of the Baskervilles A spectral hound on the moor
  • The Adventure of the Empty House Holmes returns from the dead
  • The Adventure of the Dancing Men A stick-figure cipher
  • The Adventure of the Priory School A kidnapped schoolboy
  • The Adventure of Black Peter A harpooned sea captain
  • The Adventure of the Second Stain A missing political letter
  • Charles Augustus Milverton The king of blackmailers
  • The Adventure of the Bruce-Partington Plans Stolen submarine plans
  • The Adventure of the Devil's Foot A Cornwall horror
  • The Adventure of the Red Circle A lodger's coded signals
  • The Adventure of the Dying Detective Holmes feigns illness
  • The Valley of Fear A secret American society

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