Order these Sherlock Holmes stories by the year each was published. You place all 32 cards on one timeline, one at a time. Three wrong guesses ends the run.
Each card is a Sherlock Holmes novel or short story, with a one-line hint at the case printed below the title, and you order them by the year each was published. One story starts on the timeline with its year showing. Every new card goes into a gap before, between or after the stories already placed. A placement that holds reveals the year; a wrong call sends the story to its real place and costs one of three lives.
The cards span Holmes's whole run in print, including the long break after his creator tried to be done with him. The hints are useful: think about which characters have appeared, whether Holmes has already been away, and where Watson's life stands. Many stories came out in quick magazine runs, so plenty of them share a year.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 32 cards you might be dealt, with 4 more in the deck. Their values stay hidden until you place them.



































