Order by the year each attraction opened at the park shown. You place all 40 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
The cards are rides and attractions from Disney parks around the world, each with its park printed underneath, and you order them by the year each opened at that park. One attraction is on the line at the start, year showing. Work out where each new ride fits around it. A good guess reveals the opening year; a bad one means the ride is still moved to its real place and you give up one of three lives.
Classic rides that were copied from one park to another appear more than once, and the park name is what separates the versions. The park itself is a strong hint once you know roughly when each resort opened, though older parks never stop adding new rides. Attractions themed to recent films are the easy part; the trouble is the dark rides and mountains that feel as if they've always been there.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 40 cards you might be dealt, with 12 more in the deck. Their values stay hidden until you place them.