Order by the year each fitness craze launched or was released. You place all 34 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a workout, gadget, gym or exercise fad, and the job is to put them in order of the year each one launched or was released. Printed under the title is a hint at what it was, often naming the instructor or company behind it. One craze is on the timeline from the start, year showing. Decide where each new card falls among those already placed. If you nail it, the year comes up; if you miss, the card still drops into its correct place and you lose one of three lives.
It stretches from mail-order muscle courses through television exercise shows, home video tapes, infomercial gadgets, dance classes and boutique studios to video games and streaming bikes. The home-workout boom is where things crowd up, with tapes and machines arriving close together. Celebrity names under the titles are good clues if you remember when those people were on TV. Watch for activities that only became fashionable recently, because some were invented long before anyone called them a craze.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 34 cards you might be dealt, with 6 more in the deck. Their values stay hidden until you place them.