Order these treaties by the year they were signed. You place all 29 cards on one timeline, one at a time. Three wrong guesses ends the run.
Treaties, accords and peace settlements are the cards, each with a short note on what it did printed under the name. Your task is to order them by the year each was signed. One treaty begins on the timeline with its year visible. Place every new card in the gap where you think it fits. The right gap shows you the year; wrong, and the treaty still lands in its proper spot, but you're down one of three lives.
The deck reaches deep into the medieval world and runs up to modern peace deals, passing through religious wars, colonial bargains and the settlements after the world wars. The note usually names the war being ended, so each treaty is only as hard as its war. Several treaties share a city name, which is a trap. The settlements after the Great War come in a rush.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 13 times. An average run places 17.2 cards, and 86% of all placements land in the right spot. Only one run has ever placed every card.
The cards players get wrong most often:
The safest card is Treaty of Paris ending the Seven Years’ War, placed right every time it has come up.
Here are 28 of the 29 cards you might be dealt, with 1 more in the deck. Their values stay hidden until you place them.