Put the tracks on Kendrick Lamar's good kid, m.A.A.d city back in their album running order. You place all 12 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Kendrick Lamar's good kid, m.A.A.d city tells a story, and this deck asks you to put its tracks back in the order that tells it. One track starts on the line with its number visible. Each card you draw gives only the title. Slot it into a gap; a correct slot reveals the track number, while a wrong one moves the song to its real position and costs one of your three lives.
Billed as a short film, the album follows a coming-of-age story over one eventful day in his hometown, with skits and voicemails stitching the songs together. Following the plot is the best way through: who he's with, what goes wrong and how he comes out the other side. The singles are well known, but story cues matter more than hits here. Long multipart songs can feel like they belong anywhere.
This deck has been played 10 times. An average run places 7.4 cards, and 81% of all placements land in the right spot. 60% of runs place every card.
The cards players get wrong most often:
Here are 12 of the 12 cards you might be dealt. Their values stay hidden until you place them.


