A Thousand Suns

Put the tracks on Linkin Park's A Thousand Suns back in their album running order. You place all 15 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.

A Thousand Suns
Placed0
In a row0
Put the tracks on Linkin Park's A Thousand Suns back in their album running order. Drag or tap it onto the line
Linkin Park
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Linkin Park
15
Cards
3
Lives per run
track order
Ordered by
Cards only
Card reveal

How to play the A Thousand Suns track order game

Every card is a track from A Thousand Suns, and the job is to rebuild Linkin Park's running order. One track begins on the line at its number. Each new title goes before, after or between the tracks already placed. Correct placements uncover the track number. Wrong ones still put the track in its true spot, but cost one of three lives.

A concept album about nuclear fear and war, it plays almost as one continuous piece, with short interludes built from speeches and samples between the songs. Those interludes are the hardest cards, since they're brief and unfamiliar. Only a few songs were singles. Listening for the album's arc, from dread toward something like release, helps more than memory of hits.

What's in the deck

Here are 15 of the 15 cards you might be dealt. Their values stay hidden until you place them.

  • The Requiem
  • The Radiance
  • Burning In the Skies
  • Empty Spaces
  • When They Come for Me
  • Robot Boy
  • Jornada Del Muerto
  • Waiting for the End
  • Blackout
  • Wretches and Kings
  • Wisdom, Justice, and Love
  • Iridescent
  • Fallout
  • The Catalyst
  • The Messenger

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