Good Girl Gone Bad

Put the tracks on Rihanna's Good Girl Gone Bad back in their album running order. You place all 12 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.

Good Girl Gone Bad
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Put the tracks on Rihanna's Good Girl Gone Bad back in their album running order. Drag or tap it onto the line
Rihanna
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Rihanna
12
Cards
3
Lives per run
track order
Ordered by
Cards only
Card reveal

How to play the Good Girl Gone Bad track order game

Rihanna's Good Girl Gone Bad is split into song cards, and you put them back in the order they appear on the album. You start with one song on the line and its track number shown. Each card you draw carries only the title. Slot it into a gap; get it right and the number shows, get it wrong and the song lands in its real place as you lose one of three lives.

Here she moved from island-flavored pop into sleek dance-pop and R&B, and the deck uses the standard edition. Several of its singles were huge and are easy to recall. The rest of the record mixes club tracks with a few slower songs. Those slower ones are where the order breaks down.

What's in the deck

Here are 12 of the 12 cards you might be dealt. Their values stay hidden until you place them.

  • Umbrella (feat. JAŸ-Z)
  • Push Up On Me
  • Don't Stop the Music
  • Breakin' Dishes
  • Shut Up and Drive
  • Hate That I Love You (feat. Ne-Yo)
  • Say It
  • Sell Me Candy
  • Lemme Get That
  • Rehab
  • Question Existing
  • Good Girl Gone Bad

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