Put the tracks on The Killers's Day & Age back in their album running order. You place all 12 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
This deck is The Killers' Day & Age, and your job is to rebuild its running order. A track is already on the line at the start, numbered. You read each new title and pick a spot for it. Get it right and the track number appears. Get it wrong and the song still moves to where it belongs, but you lose one of three lives.
Made with producer Stuart Price, this is the band's brightest and strangest record, full of saxophone, steel drums and cosmic lyrics. The big singles are well known, though the album tracks wander into odd territory. Several songs reach for space, deserts and the sea, which won't sort them for you. The playful experiments are where most runs go wrong.
Here are 12 of the 12 cards you might be dealt. Their values stay hidden until you place them.


