Order these nations by the year each joined the United Nations. You place all 40 cards on one timeline, one at a time. Three wrong guesses ends the run.
Countries are ordered here by the year each joined the United Nations. Every card shows a country with its region of the world printed under the name. One nation starts on the timeline with its year showing. For every new card, pick a gap before, between or after the countries already placed. A good placement turns up the year; a wrong one still sends the country to its true spot and costs one of your three lives.
Founding members, newly independent states, divided countries and late joiners all appear. A big share of the cards sit right at the founding, and many former colonies arrive in waves soon after independence. Not every country joined the moment it could: some waited because of politics, neutrality or rival claims, and those are the cards that catch people out. Region alone doesn't tell you much.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 12 times. An average run places 7.3 cards, and 71% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 40 cards you might be dealt, with 12 more in the deck. Their values stay hidden until you place them.