Order these viral challenges by the year they took off. You place all 27 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Dares, dances and stunts that spread across the internet fill this deck, and you're ordering them by the year each challenge took off. A line under each name explains what people were doing. One challenge begins on the timeline, its year in view. With every new card, pick the gap you think it belongs in among those already down. A good pick shows its year; a bad pick still sends the card to its proper spot, and one of your three lives goes with it.
From the earliest video sharing sites to the short-form apps of today, this deck covers a long stretch of online behavior. Charity drives, silly dances, harmless party tricks and genuinely dangerous dares are all mixed in, and some years are packed with several crazes at once. The description helps when it mentions a song, a film or an athlete you can date. The trickiest cards are the risky stunts that kept making the news well after they first appeared.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 27 of the 27 cards you might be dealt. Their values stay hidden until you place them.