Order by top speed, slowest first. You place all 40 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Roller coasters are ranked by top speed in kilometers per hour in this deck, slowest first, and each card prints the theme park where the ride lives. One coaster starts on the line with its speed showing. For every card you draw, decide whether it goes above or below the rides already placed. A correct guess reveals the top speed; a wrong one still puts the coaster in its real spot and costs you one of three lives.
Gentle family rides share the line with launched record breakers and giant steel hypercoasters. Thrill isn't speed: some of the most intense rides, full of loops and inversions, are quite slow, while a tall drop or a hard launch is what adds pace. Plenty of rides cluster at nearly the same speed in the middle. The park name helps a little, since some parks are known for chasing records.
This deck has been played 23 times. An average run places 2.2 cards, and 42% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 40 cards you might be dealt, with 12 more in the deck. Their values stay hidden until you place them.













