Order by the year each game first released. You place all 35 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a Pokémon video game, from the core-series pairs to spin-offs about pinball, photography, puzzles and arena battles, and you sort them by the year each first released. The developer is printed under the title. You start with one game on the timeline and its year showing. Put each new card in the gap you think is right. A correct call shows the year; a wrong one still files the game in its true place and costs one of your three lives.
The main games follow their generations, so knowing the regions in order carries you a long way. The trouble is everything around them: spin-offs, enhanced third versions and remakes that land beside games from a completely different generation. Remakes carry the year they came out, not the year of the games they rebuild. Studio names help a little, since the spin-offs went to many different developers.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 353 times. An average run places 10.9 cards, and 79% of all placements land in the right spot. Only 14 runs have ever placed every card.
The cards players get wrong most often:
Here are 28 of the 35 cards you might be dealt, with 7 more in the deck. Their values stay hidden until you place them.













