Order by the year each game released. You place all 27 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a Call of Duty release, from the mainline shooters to spin-offs, remasters and free-to-play offshoots, and you order them by release year. The developer is printed under each title. You begin with one game already placed, its year showing. Slide each new card into the gap where you think it fits. Drop it in the right place and the year appears; if not, the game still drops into its true place and you lose one of three lives.
The series moves from Second World War fronts to modern conflicts and near-future and space settings, then back again, so the setting of a game is a poor guide to its age. Sub-series reuse their own names, which makes nearly matching titles from different eras the classic trap. The studio line helps because the main developers took turns, but the battle royale and mobile entries sit awkwardly among the yearly releases.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 128 times. An average run places 12.9 cards, and 83% of all placements land in the right spot. 17% of runs place every card.
The cards players get wrong most often:
The safest card is Modern Warfare (reboot), placed right 97% of the time.
Here are 27 of the 27 cards you might be dealt. Their values stay hidden until you place them.










