Order by the year each game first released. You place all 38 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are Sonic games: the classic side-scrollers, the 3D adventures, racers, party games, handheld outings and mobile runners. Your job is to order them by first release year, with the developer printed under every title. One game opens on the timeline with its year in view. Drop each new card into a gap. A right answer reveals its year, and a wrong one shifts it to its real place and costs you one of three lives.
The hedgehog has been running since the Mega Drive days, through the Dreamcast leap into three dimensions, the Wii experiments and a retro revival. Handheld and spin-off releases cluster tightly around the big console games, and those are where runs fall apart. Sonic Team shows up again and again, but the outside studios, including a few Western developers, can steer you. Games that look retro aren't always old.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 180 times. An average run places 13.8 cards, and 84% of all placements land in the right spot. 12% of runs place every card.
The cards players get wrong most often:
The safest card is Sonic the Hedgehog, placed right 99% of the time.
Here are 28 of the 38 cards you might be dealt, with 10 more in the deck. Their values stay hidden until you place them.










