Order by the year each toy first went on sale. You place all 49 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a toy that became a household name: dolls, building sets, action figures, crazes and electronic pets. You place each by the year it first went on sale, and the maker or inventor is printed under the name. A single toy starts on the timeline with its year showing. Choose a gap for every new card. A sound placement brings up the year; wrong, and the toy still moves to where it truly belongs, but one of your three lives is gone.
The deck stretches from the early days of mass-produced playthings to playground fads of the smartphone age. Postwar classics come thick and fast, and the Saturday-morning cartoon tie-ins pack together too. Fads are tricky because the moment you remember a craze is often well after it first appeared. Toys that still sit on store shelves today can be far older than they look.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 46 times. An average run places 3.6 cards, and 55% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 28 of the 49 cards you might be dealt, with 21 more in the deck. Their values stay hidden until you place them.













