Order by the cover-date year of each mutant's first comic appearance. You place all 30 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card comes from the X-Men's world: mutant heroes, villains, allies and even the robots built to hunt them, with a real name or power printed below. You're ordering them by the cover-date year of their first comic appearance. One card is already on the timeline with the year shown. Slide every new card into the gap you pick. If it's right, the year is revealed; if it's wrong, the card still takes its true place and you lose one of three lives.
The deck starts with the original class at the school for gifted youngsters and runs through a relaunch with a new international team, the sprawling era of spin-offs and crossovers, and later additions. Many of the most famous X-Men weren't founding members at all. Characters who led big storylines or starred in the cartoon can feel older than they are, and family ties in the descriptions don't mean relatives debuted together.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 30 cards you might be dealt, with 2 more in the deck. Their values stay hidden until you place them.


























