Order by the year each gadget first went on sale. You place all 36 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is something that earned a spot on the counter or under the sink: toasters, mixers, blenders, coffee makers, cookers and a few late-night TV wonders. You sort them by the year they first went on sale, and the maker or inventor appears under each name. The game opens with one gadget already on the line, year visible. Slot every new card into the gap you think is right. Nail it and the year is revealed; miss and the card still drops into its true place, but you lose one of three lives.
The story runs from the first electric appliances to countertop gizmos sold on social media. Several machines that feel modern are older than you would guess, and a few that seem old-fashioned turned up surprisingly late. Coffee gear and blenders crowd together, so think about who made them and what came before. Infomercial favorites can be tricky because the ads ran for years after launch.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 36 cards you might be dealt, with 8 more in the deck. Their values stay hidden until you place them.