Order by diameter, smallest first. You place all 19 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a world in our solar system: a planet, a dwarf planet, a moon, or the Sun itself. The line underneath tells you what it orbits. You rank them by mean diameter in kilometers, smallest first, using NASA figures. One world starts on the line with its diameter showing. Pick a gap for each new card. Place it correctly and its size is revealed; place it wrongly and it still settles into its real spot, but one of your three lives is gone.
The range runs from lumpy little moons you could drive across in an afternoon to the Sun, which dwarfs everything else in the deck. Some moons are bigger than you might guess, and some planets and dwarf planets are smaller. Being famous has nothing to do with size, and neither does how bright something looks in the night sky. Think about which worlds you have seen drawn side by side, and remember that the giant planets are in a league of their own.
Here are 19 of the 19 cards you might be dealt. Their values stay hidden until you place them.