Order these mobile games by the year each was first released. You place all 40 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a game people played on their phones, and the order is the year each was first released. Printed below the title is the studio or developer that made it. One game opens the timeline with its year visible. From there, read each new card and tuck it into the gap that fits. A good guess reveals the year; a bad one still puts the game where it belongs and leaves you with one fewer of your three lives.
The deck starts on the monochrome screens of early cell phones and moves through the first app store gold rush, the era of tap-and-swipe hits, competitive shooters and battle arenas, and the card and puzzle games of recent years. Several studios appear more than once, so a developer name only helps if you know their output. Many of the biggest hits landed within a short window, which crowds the middle of the line. Games that are still updated and played every day tend to feel newer than they really are.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 40 cards you might be dealt, with 12 more in the deck. Their values stay hidden until you place them.













