Order the Pokémon starters by the generation each debuted in — from Kanto’s trio onward. You place all 27 cards in the right order, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Each card is a starter Pokémon, the grass, fire and water trio from each generation, and you order them by the generation they debuted in. Under each name is the starter's type. One starter begins on the line with its generation showing. Slot each new card into a gap. Get it right and its generation number appears; get it wrong and it moves to where it belongs and costs one of three lives.
Each generation gives you exactly one of each type, so the type line tells you nothing about age, only which trio-mate a card is. Starters from the same generation share a number. It comes down to knowing your regions and the games they appeared in. The newest trios are where long-time fans who stopped playing usually slip.
This deck has been played 38 times. An average run places 22.3 cards, and 96% of all placements land in the right spot. 79% of runs place every card.
The safest card is Tepig, placed right every time it has come up.
Here are 27 of the 27 cards you might be dealt. Their values stay hidden until you place them.













