Order these Assassin's Creed games by release year. You place all 26 cards on one timeline, one at a time. Three wrong guesses ends the run.
These cards are Assassin's Creed games: main console entries alongside handheld tie-ins, side-scrollers, mobile spin-offs and a VR outing. Order them by release year; each one has its platform or format printed beneath the title. You begin with one game already on the timeline and its year shown. Place each new card in a gap. Right placements reveal the year, while wrong ones still send the game to its true position and cost one of three lives.
For a long stretch the series put out a big release almost every year, so the main games are tightly spaced and the side projects squeeze in between them. The platform line sorts the deck into console generations, which is a good first cut. Historical setting is no help at all, since the series jumps around in time. Mobile and handheld cards are the ones most players lose track of.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 18 times. An average run places 9.6 cards, and 77% of all placements land in the right spot. Only one run has ever placed every card.
The cards players get wrong most often:
The safest card is Assassin's Creed III, placed right every time it has come up.
Here are 26 of the 26 cards you might be dealt. Their values stay hidden until you place them.













