Order these Far Cry games by release year. You place all 16 cards on one timeline, one at a time. Three wrong guesses ends the run.
These cards are Far Cry games: the numbered shooters, console reimaginings, standalone spin-offs, a mobile tie-in and compilations. Order them by release year. A short description under each title names the setting, the villain or the platform. One game is on the timeline from the start with its year showing. Put each new card in a gap; a good placement reveals the year, a bad one still moves it to its true place and costs one of three lives.
The series began as one studio's island shooter and later became Ubisoft's open-world playground, with each numbered game in a new location. The early console versions came out in a quick burst, and the spin-offs sit close to their parent games. Settings jump all over the map and across history, so they tell you little about age. Compilations and remasters of older games can trip you up.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 16 of the 16 cards you might be dealt. Their values stay hidden until you place them.













