Order these God of War games by release year. You place all 14 cards on one timeline, one at a time. Three wrong guesses ends the run.
Each card is a God of War release: the main games, handheld prequels, a mobile side story, a text-based game, remaster collections and DLC. You sort them by release year, and a short description under each title says what Kratos is up to and where. A single game opens the line, with its year face up. Every following card goes wherever you think the gap is. Put it in the right gap and you get the year; wrong ones still go to the true spot and cost one of your three lives.
The story moves from Greek myth to Norse myth, and that shift is a strong clue. Prequels make it tricky, since several games set early in Kratos's life came out later. Collections and remasters land between new releases rather than beside the games they contain. The platforms named in the descriptions narrow things further, and the oddball releases, from a phone game to a chat-app adventure, are the cards most people misplace.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 13 times. An average run places 5.5 cards, and 66% of all placements land in the right spot. 15% of runs place every card.
The cards players get wrong most often:
Here are 14 of the 14 cards you might be dealt. Their values stay hidden until you place them.













