Order these Metroid games by release year. You place all 17 cards on one timeline, one at a time. Three wrong guesses ends the run.
Each card is a Metroid release: side-scrolling adventures, the first-person Prime games, handheld entries, spin-offs, remakes and remasters. You order them by release year. Under each title is a short description of where Samus goes or what makes the game different. One game starts on the timeline with its year visible. Drop each new card in a gap; a right guess gives you the year, a wrong one still puts it in its true spot but costs one of three lives.
Samus goes quiet for long stretches between outings, so the deck has empty patches and sudden clusters. Remakes and retellings are the big trap, since they revisit older adventures. Platform names in the descriptions are your most reliable guide. Story order is no help at all, because the games were not released in the order they happen.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 17 of the 17 cards you might be dealt. Their values stay hidden until you place them.













