Order these Mortal Kombat games by release year. You place all 26 cards on one timeline, one at a time. Three wrong guesses ends the run.
The cards are Mortal Kombat games: arcade originals, console sequels, adventure spin-offs, handheld ports, mobile games and a story expansion. You order them by release year, with a short description of each printed under the title. One game is already on the timeline, its year showing. Slot every new card into a gap. Right first time, and the year appears; when you're wrong, it still goes to its true place and you lose one of three lives.
The series went from digitized arcade fighters to polygons and later restarted its story more than once, so names alone can mislead. The descriptions mention modes and mechanics that belong to particular eras, which helps a lot. Handheld ports and compilations show up near the games they adapt, but not always right next to them. Reboots with familiar names are the usual trap.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 12 times. An average run places 14.1 cards, and 85% of all placements land in the right spot. 33% of runs place every card.
The cards players get wrong most often:
Here are 26 of the 26 cards you might be dealt. Their values stay hidden until you place them.













