Order by the North American release year. You place all 30 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
Every card is a game people remember from the Nintendo 64, from platformers and kart racers to shooters played four to a couch. The developer's name sits under each title, and you order the deck by the year the game reached North American stores. One game goes down first with its year showing. Slot each new card into a gap on the line. A good call flips over the year; a bad one still sends the game to its proper place, at the cost of one of your three lives.
The console had a short run, so the years stack up quickly and many cards tie. Any spot among matching years counts as right. Japanese launch dates can mislead you here, because some games crossed the Pacific months later. Sequels help only if you remember which came first, and a studio's name can nudge you toward its busiest stretch. Think about which holiday season you unwrapped a game; how old it feels now won't help.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 30 cards you might be dealt, with 2 more in the deck. Their values stay hidden until you place them.














