Order by year of first release. You place all 44 cards on one timeline, one at a time. You start with three lives, and ten right in a row wins a lost one back.
These cards are classic role-playing games, from dungeon crawls on early home computers to Japanese console epics and huge open-world adventures. The studio that made each one appears under its name, and you arrange them by the year of first release anywhere in the world. A single game sits on the line to start, with its year shown. Put each new card into the gap you believe is right. A good call reveals the year; a bad one still lands the game in its true place, though it costs one of your three lives.
The year here is the first release, which for many Japanese games came well before players in other countries got them. That gap is the most common way to slip. Each series appears no more than three times, so you can use the entries you know as stepping stones. Studios help too, since many of them released a run of games in a fairly tight window. Remember that a game you played late may be much older than your memory of it.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
Here are 28 of the 44 cards you might be dealt, with 16 more in the deck. Their values stay hidden until you place them.














