Order these The Sims games by release year. You place all 27 cards on one timeline, one at a time. Three wrong guesses ends the run.
These cards are The Sims base games, expansion packs and spin-offs, and you sort them by release year. A short line under each title describes what it adds, from dating and pets to college life and magic. One card begins on the timeline with its year showing. You work through the rest a card at a time, choosing a gap for each. Right first time, and the year appears; a wrong one still lands the card where it belongs and costs one of your three lives.
Each base game came with its own wave of expansions, so the generation number in a title tells you its neighborhood. The hard part is the order inside a generation, where packs arrive close together. Themes repeat, with pets, seasons and nightlife coming back in more than one generation, so read the number before the theme. Spin-offs sit outside the main sequence and are easy to misplace.
Want a longer game? On the deck tree you can tick this deck alongside any other one measured in release years and dates, and they shuffle into a single timeline together.
This deck has been played 13 times. An average run places 5.6 cards, and 65% of all placements land in the right spot. Nobody has placed every card yet.
The cards players get wrong most often:
Here are 27 of the 27 cards you might be dealt. Their values stay hidden until you place them.













